April, 1998. Amazon’s call center in the Securities Building in downtown Seattle. I spent much of that month in a windowless classroom with about a dozen other people learning to master the online bookstore’s elegant UNIX-based customer database. Most of my fellow reps in training were like me–in their twenties, opinionated about techno music, full of young energy. There was one rep, Walter, who stood out from the rest.
We humans are notoriously bad at imagining non-human intelligence. Whether its alien or artificial, we usually anthropomorphize the hell out of it. The intelligence we know we’re going to meet is the one we’re striving to create, the artificial kind, which makes the question of what it will look like more pressing than speculation about extra-terrestrials.
Technology hates me. Sit me down at a device, and the Internet connection will call it quits, printers will pout and sputter, apps will fail. After so much negative feedback, I assume the worst: I’m just not built for technology; I don’t have the tech thumb; I’m Gramanda Knox. Thus, I may seem an unlikely guide into the world of virtual reality. But the truth is, everyone is stumbling forward in the dark. As VR insinuates itself into the fabric of human civilization, we need more than just technologists steering its evolution. We need artists, advocates, empaths. That’s where I come in.
What is Starbird Reality? In short, we’re a virtual reality media company. We turn the intelligence we gather on immersive media into original content of our own. And we’ve got big plans to empower weirdoes and change the world with immersive art and technology.